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#Windbound game full
Full price of $30 is not worth it for a game that's 40% about waiting but still only lasts about 6 hours is not really good value for the buck, in my opinion. However, I would wait for the price to drop to about $15-$20. It's a decent game and would still recommend it because it could be a really good game with different or better management than me. I died a few times in the beginning and the penalty is pretty steep, even in story mode (you get kicked back to the very start of the game) so you have to be very careful otherwise all your progress is for naught, even if you do get to keep your inventory items in story mode - in survival mode, you lose everything). I enjoyed the no-hand-holding aspect but the feedback loop was getting a little too repetitive and disheartening. I spent a lot of time trying to make more bags and while waiting for more mats to respawn, I would start to go hungry but I couldn't pick up any meat from the kills I made (or I had to drop items) because I had no space. Inventory management was awkward (also the controls said to use ZR/ZL to flip between menus but it was actually R and L). I did a lot of waiting and there wasn't enough for me to do in the game itself otherwise.
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When I play a game, I don't want to feel like I could better use my time efficiently by walking away and doing things OUTSIDE of it. While waiting for things to cook or dry, I would do chores around my own house. However, the combat is very clunky and trying to stay well-fed and/or not die of hunger occupied most of my time. It's a beautiful game and the sound design and music are done well. The day finally came and I downloaded it as soon as I could. The day finally came and I I love survival games and I had been looking forward to Windbound ever since it was announced for the Switch. I love survival games and I had been looking forward to Windbound ever since it was announced for the Switch. Procedurally generated islands are varied and interesting and if there was more crafting paths, it could have made for a fun puzzle with ships showing the journey, but instead there are only a few hull choices that are limited by which of the resources you have unlocked by progressing through the chapters. Only when you randomly come to a fall stop does it take away from the fun. Sailing in this game is both intuitive and rarely punishing, but does take a little thought. One of the best parts of any survival game is always base building, but windbound’s single campaign direction with limited resources really limits the staying power of the game as you need to keep moving before all the resources are gone. A fairly short game with beautiful art but severe bugs and crashes which limit what otherwise could have been a fun if short lived experience. … ExpandĪ fairly short game with beautiful art but severe bugs and crashes which limit what otherwise could have been a fun if short lived experience. Its a busge indie game so its not perfect of course but it absolutely scratched an itch I didnt know I had and I can wholeheartedly recommend it to anyone with an open mind. This game has a great sense of progression and exploration and makes you want to keep aging to learn more recipes and explore new places. The story mode gives you enough challenge without making y I u start from nothing if you die. The roguelike mode isn't recommended if you are short on time like I am. Its exactly what I was looking for without me realizing it. This game game is not just a survival or adventure game.but rather a bit of both. It seems a lot of reviewers are punishing the for their own false expectations.
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Mind you I wasn't expected a Zelda game for less 20 something bucks. Mind you I wasn't expected a Zelda game for less 20 This game is kept me engaged from the moment I started it to the moment I finished it. This is no different than in real life, but forcing me to wait out a wind change doesn’t add anything to the experience, and actually, kind of takes away from my enjoyment of the game.This game is kept me engaged from the moment I started it to the moment I finished it. Just because you want to do something at a specific in-game time doesn’t mean you should or can actually do it. From an immersive survival simulation standpoint, I get it. The only way I found to combat this was to… wait it out. As fun as it is to sail throughout the beautifully crafted world, sailing can often become a pretty frustrating experience - such as when the wind is blowing you back towards the island while you’re trying to leave it. After all, how else would you get to all of the scattered islands in the ocean? The early game will see you crafting makeshift rafts and rowboats, but as you learn more recipes and gain access to additional resources, you’ll be able to craft some pretty elaborate sailboats, using the wind in your sails to jump from island to island. Sailing is at the heart of Windbound’s gameplay.
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